
Butcher Ruetz
Science and Trade Institute Caldari State
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Posted - 2013.10.10 05:24:00 -
[1] - Quote
i think every ship should have the basics a shield, a hull and regardless of what they pick up a structure. if you want to go just armor tanking then maybe SOME armor modules when equipped stops the shields from working properly (solves the issue of jumping to a station to pick up an empty ship) and i think the three things should function as follows:
Shield: needs to be visible (when a shield is taxed i want to see the damn thing like in the movies and pretty much every space game out there). transferable (its energy i should be able to transfer it as i choose and i would like to see it split into sections as well at least 2 front and rear) and hardened you know that look on the games finalfantasy (protect) and starcraft (imortal) how the shield has squares id like to see that. the graphics are awesome in this game and we don't have a basic visual on a taxed shield?
Hull: i suppose there would be no need to change as it could be covered in energy anyway, it is just one unit (unless they do something like a focus fire to punch a hole through a thick hull to cause major damage to the structure) .
structure: this is an important part of the ship but whats the penalty of having it damaged? im sorta new to this game and i have yet to see a significant importance on this. i think that with more structure damage the more systems will get damaged ex. shields charge slower, weapons stop working, modules stop working, your warp drive and engines could be damaged. of course the ship would have to be able to self repair to a point so the player wouldn't be stranded if he won the fight.
refreced quotes
"No...how about instapops every time you undock in that new ship you just bought from somewhere cos it was a few mil cheaper but they didn't have shield\armour mods?" Maximus Aerelius
"I have always thought it is a little strange that ships built for armor tanking even have a shield system onboard, it seems like they should have no shields. Also, why would a ship built for shield tanking have anything more than the basic structure needed to hold the ship together (aka, no armor).
As interesting is that is to talk about, making a change like that would greatly reduce the flexibility of ship fittings. Some people like to use an unexpected tank type on ships and I like that Eve gives them this flexibility.
I think the current method works well. Also, think about the massive re balancing it would take to make that work. You wouldn't just transfer existing shield hit points into armor, that would make some ships way too strong, but it would not be fair to remove their shield hit points either" Paul Panala
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